
At Oysterworld, I worked on Pooka: Magic and Mischief, a free-to-play fantasy adventure game aimed at a younger audience. Over the more than two years that I worked on this project, I covered all aspects of the design. I'd take concepts from brainstorms into game documents and implement them into Unity 3D, and then go on to balance them to create the best user experience. My main focus was the development of quest systems and their narrative. I designed a set of rules for several quest types to provide an efficient way of creating 50+ narrative quests. This system allowed designers to implement each quest and adjust them accordingly to fit the pacing and feel of the game.
Another key responsibility was to create and manage all text assets for the game which were organised into an in-house tool used for localisation. I also designed a range of minigames including the rewards system and how they integrated into the main flow of the game.
In this role I have worked with many programs and tools to communicate my design ideas to the team. I’ve created one-pagers, flow charts, spreadsheets and written in a range of styles. I worked closely with programmers to design tools for development which I primarily used.
In addition to Pooka, I contributed to the game design and playable proof of concept for an official Doctor Who game. I entered at the early stages of the project and helped with the initial concept and prototype designs.
As well as my design responsibilities, I also managed our in-house QA team for a short time creating test plans and providing feedback to juniors. I then worked alongside their lead to keep everything up-to-date with changes. I assisted with testing the game and reported bugs in the relevant format for programmers and artists.
Pooka: Magic and Mischief
Customisable character & Hub
Customise: Pooka has a huge collecetion on 100+ Pooka Parts to dress up. These are collected through game play and crafting or unlocking them early with Gems. The player dressed up their look in the Pookary.
Den: The Den is the Hub scene of the game. Here the player has down time and is in a safe space to interact with their pooka. They can craft new Pooka Parts, play in the toybox, unlock their chests, check in game progression and more.
Game play: Casting spells
Players can also customise all their spells to have a different effect on their targets. Spells include:
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Elemental charges: Use these to defeat elemental eneimies and open gates
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Heal: Heal the dark gloom and stun enemies
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Charm: different animals will follow you and help you gather hard to reach collectables and quest items.
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Shape Shift: transform into animals to sneak, find rare collecatbles, use animal dens to reach new areas.
Quests
Pooka consists of a 50 + narrative quest line. I focused on designs of the systems and how the team could efficiently design different types to make the most of different Pooka play styles. This video shows the process of the first 4 quests in the narrative and the way players unlock new rewards and story.
Each narrative quest reveals more of Pookas storyline which I had a hand in designing to initial concept for writers to develop on such as what do we want to reveal at what point.
Quest types included:
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[0.40] Coblin Swag - A special item will be protected by a coblin mine and players must defeat the Coblin army protecting it.
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[3.35] Charm Animals to Collect - With the charm spell the player can call animals to reach objects they can not. Charm the correct animal to reach the special Quest item spawned.
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[6.15] Turn off Glompomatic - These are spawned throughout islands and players must turn them off.
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[8.40] Defeat enemies - Players are tasked with defeating a number of certain enemies.
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Collect - Quest will spawn a special item for the player to collect.
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Heal/Chase Gloom Animals - Special Gloomed animals spawned and Pooka must chase it with the heal spell.
Ambushes - to help keep these quests interesting we created an ambush system which would lock players in with enemies which they'd have to defeat to free themselves.
Mini Games
I took part in Designing these following Mini games which players find throughout the levels.
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Rainbow Rush - Direct pooka across 3 lanes to collect stars, avoid fireworks and clouds.
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Barrel Blast - Pooka will automatically run and players must guide it to collect stars and avoid walls and statues. Stay next to a statue too long and it'll shock you.
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Chewy Challenge - get pooka to reach for good food before it falls of the belt and fills the trash too much.
Players can find access to these games via a special tree on each island or they can buy tickets to gain access from the Den. Players can exchange their score for orbs once a day.